Game Level Preview

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45%
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Size:

Controls the resolution of the cave system. Larger sizes create more detailed caves but may be slower to generate.

Density:

Initial percentage of walls. Higher values create denser, more maze-like caves, while lower values create more open spaces.

Steps:

Number of smoothing passes. More steps create more defined cave structures and remove noise.

Threshold:

Minimum neighbors for wall formation. Higher values create more isolated caves, lower values create more connected spaces.

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