Isometric World View

40
50
4
0.50
2.0
0.00
Size:

Controls the resolution of the noise grid (number of cells). Larger sizes create more detailed terrain but may be slower to generate.

Zoom:

Controls how zoomed in/out the noise pattern is. Higher values zoom in (more detailed, fine-grained patterns), while lower values zoom out (smoother, broader patterns).

Octaves:

Number of layers of noise. More octaves add finer details to the base pattern, creating more natural-looking terrain.

Detail:

Controls how much each octave contributes to the final result (persistence). Higher values create more detailed, rougher terrain with greater variation in colors and more vegetation. Lower values create smoother, more uniform terrain.

Frequency:

Controls how quickly the frequency increases with each octave (lacunarity). Higher values create more fine details.

Water Level:

Controls the height threshold that determines what's underwater. Higher values create more water/caves, lower values create more land/islands.

@velgardey